Communicating design intent and conveying space to non-technical clients has always been a challenge for architects, builders. Fortunately, advancements such as virtual reality (VR) are starting to pave the way for new tools to address this challenge.
Virtual glasses have been created to attract people to virtual reality. Virtual reality (VR) is widely used with video games, but they are also used in other applications, including simulators and trainers, as well as in engineering, construction, architecture and media sectors.
The most immersive and effective solutions are ones that empower you to fully navigate 3D models. Additionally, VR provides on-the-spot feedback to designers as they iterate through spatial ideas – sans 2D drawings or expensive photorealistic renderings.
All of the VR features were built for presentations, collaborative sessions, and design review.
The new technology that changes the construction, architecture and engineering industry is a virtual reality, thanks to which many of the outdated problems in that area get their solutions.
We can say that virtual reality is the next level of 3D modeling. Being really like three-dimensional modeling, virtual reality also includes the details of the virtual model in the designs.
The virtual reality makes it easier for the client to transfer information.
In the past it was difficult to create three-dimensional modeling, physically much effort, time, resources, then the creation of virtual reality solved these problems.
VR takes it to a new level by making it possible for people to immerse themselves in the project as though they were there, and interact with the environment exactly as though engaged in a walk-through.
VR gives teams the ability to “see” a project site without traveling to it. This makes it easy for teams to collaborate in real-time, within a shared environment, where they can literally point out details and issues, ask questions, and immediately make decisions about changes.
As a result of lack of transparency, there were many difficulties for customers and other interested people during the construction process․ They simply believed that a construction company would do their job well and they were sure that regular visits to the construction site will be revealed and will solve all possible problems.
Today’s customers do not have such difficulties․ Instead of designing and planning paper, customers can simply go into virtual reality and see what the future construction will look like. As a result, any problems or disagreements will be resolved.
The virtual reality enables future customers to show what the structure looks like in the space, such as the lighting, layout, and furnishing of the building, comments will also be taken into account. In this case, the speed increases for commercial projects.
Construction of buildings may be extended by months or years. But how can you get into the building yet unstructured and look every corner? The virtual reality will give you that opportunity․
In summary, we can say that virtual reality can:
As a result of preliminary planning, you can save money, that is, you can visually see several problems and avoid mistakes and lose money in the future.
If in the past it was time-consuming for clients and designers visiting for communication, there is no problem at this time.
For more efficient decision-making, virtual reality offers a common spatial experience․
Since in fact construction workers need to make experiments and the work can be with complicated equipment, so virtual reality gives a chance to reduce the risk, examine and understand what kind of equipment is needed․
Even if the designers and customers are miles away, it does not mean anything, as everyone can appear in the virtual conference room in seconds and discuss several issues․